SConfirmed by the official description
Consistent movement
Speed growth
Every step directly adds one Speed, so held movement is the only progression action that works for every account, every session, at zero cost. It is also the only action whose rate the game documents outright — one step, one Speed, no asterisk.
Official description line "Every step = +1 Speed" (tracked copy, checked 2026-10-03).
Every sessionEvery budget
AEarly gameplay tip
Route learning
Escape preparation
A cleaner route converts earned Speed into finished runs: fewer corrections, fewer stalls, more steps per minute on the same course. It costs nothing but attention, and it compounds — the line you learn is the line you race.
Derives from the documented loop (walk, race, leaderboards); route specifics are learned in-game.
New playersSession quality
AEarly gameplay tip
Race timing
Competition
Entering a race with a decided Speed cushion beats entering on impulse: the cushion is measurable, the calculator prices it in exact steps, and leaderboards reward the repeatable setup over the lucky sprint.
Racing and leaderboards are documented loop lines; cushion sizing is player arithmetic.
Friend racesLeaderboard attempts
CHeld until evidence exists
Character speculation
Update watch
The game's only named character — the Ratthew (OP!) companion gamepass (299 Robux) — has no documented stats anywhere public, and the tracked surfaces list no roster or level set. There is nothing to rank yet, and we would rather say so than invent tiers.
Gamepass catalog with no stat fields (Rolimon's, checked 2026-10-03); no roster in any tracked description line.
Future updates